I don’t think modders are going to see it that way. Most people buy a game, and if it has mod support, expect that support as part of the package. We’re intending to release our base game for around $10 - a $240 a year subscription fee on top of that just to build content suddenly becomes very steep. I should also point out that future versions of the engine (and all associated documentation and tutorials) will become increasingly incompatible with ours, and that we’d be likely to make significant adjustments to the editor. In these cases people are now paying a $19 subscription for a tool that they cannot even use for modding. approach is not going to work.