Does this mean that games cant be moddable?

I know is an old thread, but very interesting one. I think that the engine has evolved so much in the last 3 months (wow 3 months only…) we can now have better answers, is why I am resuscitating it …

I am trying to figure out moddability for my project but would like to have some guidelines from Unreal or more expert community members.

I see modding at 4 levels:

  1. modding text / ini files per actor or component to change game behaviour (think about a vehicle game where parameters are adjusted by users)

  2. creating meshes for a game (static/skeletal) to be loaded by an actor at runtime

  3. creating new levels (I believe you will need the editor for that anyway)

  4. Actually scripting the game in some form of language (LUA, Javascript)

I think that a common method/set of guidelines for modding UE4 bases games could have a huge benefit for anyone following the forementioned guidelines as we could use a common set of tutorials to mod several games, as long as they are UE4 based.

It would also make a very interesting Twitch topic…

Thanks in advance
Fred