I know is an old thread, but very interesting one. I think that the engine has evolved so much in the last 3 months (wow 3 months only…) we can now have better answers, is why I am resuscitating it …
I am trying to figure out moddability for my project but would like to have some guidelines from Unreal or more expert community members.
I see modding at 4 levels:
-
modding text / ini files per actor or component to change game behaviour (think about a vehicle game where parameters are adjusted by users)
-
creating meshes for a game (static/skeletal) to be loaded by an actor at runtime
-
creating new levels (I believe you will need the editor for that anyway)
-
Actually scripting the game in some form of language (LUA, Javascript)
I think that a common method/set of guidelines for modding UE4 bases games could have a huge benefit for anyone following the forementioned guidelines as we could use a common set of tutorials to mod several games, as long as they are UE4 based.
It would also make a very interesting Twitch topic…
Thanks in advance
Fred