Does Quixel Bridge is good for a game?

Depends on the context. If you are talking about the number of polygon count, you can utilise nanite inside the game. But this solution is hardly based on the version of the engine and how stable the nanite is. I would recommend practising optimisation for both combinations of GPU and CPU load if optimisation is your concern here.

This can be both polygons and is not limited to material shaders-instruction complexity of the 3d meshes.