Does Epic have any anti-piracy plans?

Well, as for me, I don’t think indie games should have such protection at all. When one person or a tiny studio develop their first game, they should be interested not in making lots of profit at once, but in manifesting themselves. I’m not saying piracy is good, but I strongly doubt a lot of people would buy games made by no one knows whom, but if your first game is really good, the second one would probably bring you the profit you crave for. But if you release your first game with heavy-duty protection… Well, I’m saying for myself, but when I happen to release, I want as many people as possible to see what I have to offer, and if they don’t want to buy the game, so be it. I’ll consider it to be a kind of goodwill investment into the future.