Does constantly played timeline may cause preformance issues?

Hi, thanks for the replay. It’s good to know that calling timeline will not cause many issues, this was my main concern. As for other things, this small node snippet here is just as example as actuall thing is a bit larger. The timeline is used to reduce movement input during fall. As for that EnhancedInputAction thing, I don’t think I have ever heard about it. I’m still using Unreal 4 and that IMC thing looks like Unreal 5 to me, so I might have meaby set wrong engine for my question. But still, thanks for the answer.

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