And that’s another potential trap UE sets for you. Due to the way comps are re-instantiated, we cannot always rely on their data in the CS. I learnt it the hard way a couple of ways ago. The entry is in the bug DB but is flagged as Won’t Fix. Acknowledged but Waived.
It may work here & there but through the sheer force of habit I set the value once on Begin Play and only update it when the size actually changes - let’s say you added a giant cargo hold that pokes out to the spaceship (?).
In short:
The component forgets where it is, for example.