It seems to be a bad idea to tick pose and refresh bones both for client and server even if actor is not rendered. If you gonna have a lot of skeletal meshes in the level then they are gonna tick all the time. It will cost a lot of cpu on both sides and your money that you gonna spend on dedicated servers.
I’m also using the same technique right now, but looking for something more optimized, because there gonna be 50+ actors with skeletal mesh so this option with kill my dedicated server. Have you found other solution for that problem?