Documentation on Navigation and Steering

Thank you very much for your reply.
I do have some follow-up questions indeed :slight_smile:

Ohh yes I know Recast, at least I have had a talk on that at the last GameAI conference in Vienna. Besides, personally I have had some good experience with Jump Point Search (in open areas), and I would like to implement it in UE4. Now, do I need to pull off a whole new path finding solution from scratch in that case, or can I implement JPS with some kind of interface and plug that class into the built-in path finding framework within the engine, so that it would be used automatically instead of A*?

So if I understand you correctly, then I can use multiple nav meshes, but can only specify one certain mesh at one navigation query, right? If that is the case, is there any way to navigate from A to B if A lives in nav mesh 1 and B lives in nav mesh 2? So, can I navigate from one mesh to another mesh?

Thanks, I will have a look at that.

The documentation is great already for many parts, it just lacks details in some sections, like AI. Are there any plans and ETA for when this will be addressed?

Also, I have another related question: Does UE4 provide any built-in solutions for steering behaviours (e.g. avoid, flee, follow, etc.), or do I need to implement that on my own from scratch? In the latter case, do you have any recommendations where it would be best to plug such a custom solution in?

Thanks again!