Docs page for World Partition HLODs seems to be extremely out of date

Yeah, I 100% agree with this especially #3 I noticed the same thing… the documentation on World Partition doesn’t mention the current state of it and they don’t seem to be concerned about the fact that basically everyone is being left in the dark on how this system works.

The only information I have found out there shows how to use the Convert Tool to convert a project and that’s all they offer, no insight or information what-so-ever on issue’s that may occur or how to get it working…to top it off there is absolutely no information from either the Community or Unreal regarding the use of Procedural Foliage Volumes or Foliage Types and the World Partition System…

Imagine creating a system for OPEN WORLD GAMES…that doesn’t properly support Procedural Foliage Volumes…What a joke…

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