Doble click to move actor on all axes

I think we’ve got some things mixed up here.

You’re using an inherited character movement component. Initially you said that you’d be moving an actor, yet here we have a fully fledged character - which is a highly specialised type of actor not really geared towards the kind of movement you’ve described.

Slapping a floating pawn movement on top here does absolutely nothing.


For a Character, ensure the gravity scale is set to 0 and experiment with this:

318934-screenshot-2020-10-16-164400.jpg

Untested but should allow you to move in Z freely. Not sure how well this will work. Might be great, might be terrible.