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Do I need to store a reference after async loading a class asset to keep it in memory?
Development
Programming & Scripting
data-table
,
async
,
Blueprint
,
loading
,
inventory
,
player
,
question
,
unreal-engine
Chatouille
(Chatouille)
May 21, 2025, 9:43am
5
If you don’t store it, how are you using it later on when you need to spawn the item ?
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