Can someone explain a little how to interpret the colors of the Quads?
In the complexity of shaders I see them red.
In the overdraw Quads I see them green (number four)
In the first capture, red indicates “bad” and green indicates “good”
In the second screenshot, does green indicate “bad” or good?
What color/number is bad here?
in this case for example, it is red when it is in front of the floor, but green if it is in front of the wall.
At least it’s curious because the floor and the wall use instances derived from the same material.
All materials are opaque or masked (no translucent). So I think the material is not the problem… or is it? What’s the problem then?
And if you have a quad problem, how should it be fixed?
Thank you so much!!