Do I need to optimize my Quads?

Can someone explain a little how to interpret the colors of the Quads?

In the complexity of shaders I see them red.

In the overdraw Quads I see them green (number four)

In the first capture, red indicates “bad” and green indicates “good”
In the second screenshot, does green indicate “bad” or good?
What color/number is bad here?

in this case for example, it is red when it is in front of the floor, but green if it is in front of the wall.


At least it’s curious because the floor and the wall use instances derived from the same material.
All materials are opaque or masked (no translucent). So I think the material is not the problem… or is it? What’s the problem then?

And if you have a quad problem, how should it be fixed?

Thank you so much!!

Those are the best explanation i found at the moemnt

But i still don’t know how to fix it… the problem is exactly in the edges of the mesh… and the meshes are low poly and aleready has LODs… and the materials are very low cost…

Seems the overdraw is mostly in the corners with bevels.
Any idea wil be wellcome!!

Thank you so much!!