Oh ok! Thanks! yeah, for now simulating will make the cables show up and I can edit and update them and such.
For the behavior at first, seems to happen most when I drag a new cable actor from the modes>all classes window. If I drag copy it, it wont act like some kind of stretch bow cable. Although I haven’t seen some kind of pattern with the force of the cable.
Thanks!
Edit. Look at this beautiful cable render 
http://puu.sh/gpedh/a595caf670.jpg
This one gets the bow shoot behavior.