Dividing 1 with 3 causing problems

Assuming You want to deduct 1 Point for each 3 Cuts Or Wounds (Like for the First 3 the Agility Drops From 5 to 4; Then for Next 3 cuts from 4 to 3 and so on)_

Do One thing Update Mechanics such as instead of deducting 1/3… Store the first and Second Cut (You can Use Bool, Gate, int var etc) on the Third Cut Simple Deduct the Value i.e 1

And The Fresh value is to Be Stored Back (Set_Agility after deduction) So the Fresh value is now 4 reapeat the Process…

ps- Better Cut(dont Delete untill new method works out for ya) all the nodes and Drag them aside…

Correct me If My Assumption is Wrong