Ok, mic would be good, be we can get by with chat
Hi CO,
MASSIVE THANKS again for your help earlier, I’m really cracking along now, just funnily enough can’t get the attached node to show, what’s this one called and how do I get it to appear again
Just drag the variable ‘CurrentTarget’ into the map, you get two choices. Take ‘set’
There’s no “current target” variable?
So you make one, it’s an int
ah ok
Hi CO,
Hopefully this is the last problem, instead of a green function “Distance To Trigger” like you have in your BP, I can only get a blue function call as in the image and it refuses to compile.
Any Idea what I’m doing wrong?
In the function, click on the start node, and in the detail, click ‘pure’.
Cheers man, also why is their a less than 50 attached to the vector length node?
That’s how you know when you’re near to the trigger. Like I say, better change that to 100, 50 too difficult…
Awesome, works perfectly!
We made it!
There was NO WAY i could’ve done that without your help mate! ))
For a more basic version that only had one trigger for each round, is there a way I could use the same trigger 5 times in the same position?
For this version atm I can’t as it’d fire off 5 OnBeginOverlap events for all these triggers at the same time, is there a way to control this so that they fire sequentially, so trigger 1, then 2 and so on?
Yes, same system. Round 1, just put the first box in the array, round 1, just put the second etc…
EDIT: Maybe I misunderstood. Only one trigger box in total is moving the goalposts quite a lot. Also, you don’t have to use trigger boxes, you could use box triggers for example.
Awesome, I Massively appreciate your help, Thank you so much!!!
ok what’s the difference between trigger box and box trigger?
I’m using trigger boxes, is there a way to fire these of sequentially
By sequentially, do you mean use one as a target, then the next etc?
Yep, at the minute what I’m doing is using separate triggers that are moved into position one after the next as each is fired.
Setting a location variable to calculate distance initially for the first 4 triggers (round 1/room 1) and then resetting it for the second 4 triggers (round 2/room 2).
Then for the final bit (round 3) the player returns to room 1 to find the first trigger once then room two to find the last trigger, where location variable is updated when the player is moved into each room.
You don’t need to set locations. That code does it all for you
I meant from my original version