Distance interpolation between character and wall, but only in wall facing direction

Thanks, I’ve seen it, but not sure if it helps in this case. If you only have straight walls to climb it’s easier…but I need to continiously check and interpolate the distance. What I have here is more of a Math/Logical problem :slight_smile: Feels like I’m almost there, but still can’t figure out how to exclude characters horizontal movement from my target vector I want to interpolate to (the Make Vector node).