Yeah, it’s entirely possible. Unfortunately, at the moment you can’t disable DFAO and still keep the distance field calculations for materials going, doing so broke this material immediately for me. Hopefully in a future version we’ll be able to separate the two for instances like that. Not every project that would benefit from materials like this would necessarily benefit from DFAO.
One cool variant on the material that I stumbled across when working on this makes it so the grass actually doesn’t get back up after the distance field is far enough away, and stays like that. Kind of reminded me of that Nvidia Turf Effects video.