Displaying dynamic text in the word (Widget Components and TSR artifacts)

Thanks for the quick response! I should have clarified earlier — I already have “Responsive AA” enabled and checked the other relevant material settings. While that did help a bit, it didn’t fully resolve the issue.

I’ve read several other posts about this problem and have probably tried almost every suggested workaround. It makes sense to me that this behavior occurs, especially considering that TSR relies on data from previous frames to improve image quality.

I’m also aware that widget components don’t work well with TSR, but so far I haven’t found a better way to implement this kind of in-game screen. That’s why I’m hoping someone out there has done something similar and came up with a clever solution to make it work well and look beautiful.