You normally use the GameState for that type of information. Create a replicated var and update it from GameMode when your enemies spawns and dies.
As every player/client has access to the GameState you can retreive it there for UI.
You normally use the GameState for that type of information. Create a replicated var and update it from GameMode when your enemies spawns and dies.
As every player/client has access to the GameState you can retreive it there for UI.