Display ~100,000 "points" without destroying performance

Then, I should be able to find the center of those pixels as (x + (pixelWidth/2), y + (pixelWidth/2)), as shown below:

How do I implement something like pixelWidth/2? Also, I don’t understand what you mean in the second to last sentence “I think you could … camera as length of adjacent side of the triangle”; could you clarify?

Finally, the material graphs you linked to, are these supposed to be used in conjunction with the procedure described above? I’m not I follow how this is all supposed to come together.
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Did you ever figure it out?

Would using ULineBatchComponent to batch points have helped?