Display ~100,000 "points" without destroying performance

@anonymous_user_3148a182 Hey, I kinda misunderstood what you wanted from your question in the point cloud thread. Anyway, Here you go. I’ll let you implement the scanning effect, but the performance is pretty good. I set some stuff invisible by unchecking render in main pass. Render anything you want to see on lidar to custom depth. Uses the render target as the point cloud’s lookup table. If you want to improve performance further, you could use a shorter quad chain there’s a lot of unrendered polys. I just used a million quad chain from the point cloud project, but the render target is only 256x256 there, but I’ll let you fiddle with it.

Edit: C updates the SceneCaptureComponent in that project. Hold it down to update continuously.