Disabling Skeletal bones?

Hi ,

Use animations that do not transform vertices of extremities, like fingers and toes, that you cannot see from afar.

Yes. That is what I have been working on to day as I suspected the functionality I wanted would not be available now or in the future.

Using a lower poly mesh will automatically result in less vertices being transformed in the animation.

I first switched from the high poly UE4_mannequin to the low poly UE4_mobile_mannequin but that had absolutely no effect on performance. I’m assuming that (in this case) the mannequin polys is not the main bottleneck.

I then did a test where I set all crowd agents to ‘not visible’ to confirm that the animation * num_agents what the bottleneck. However, my FPS/ms did not change at all. I expected the performance to go back up to optimal but it was as if the crowd was still being calculated/processed even though I coudn’t see them.

Is this what you would expected?

Perhaps plugging in an actual model will less bones will be a more valid test case.