Hey, thanks for your help!
Seems a bit complicated, I’ll see if I can find another solution
I have blocky shadows on my ocean and the solution stated here Blocky shadows on Single Layer Water - #10 by Arkiras doesn’t work for me.
I added this:
r.Water.SingleLayer.DepthPrepass=1
r.Water.SingleLayer.ShadersSupportVSMFiltering=1
r.Water.SingleLayer.VSMFiltering=1
in my DefaultEngine, build all levels and recompile shaders but it didn’t worked