I know what you meant but I don’t have those events implemented already, since my Project is based off of C++ Third Person. My Character Blueprint looks like this:
The events in there are the ones I wrote for my purposes, otherwise it is empty. When I try to implement the method below by adding the axis events, I just can’t move at all. I’m guessing the Blueprint and the C++ code conflict with each other and an error occurs.
Thanks for your efforts, but I’ll solve it using code.
