Disable "mobile stuff" to reduce cache/project size, and to improve Engine performance

You can set the target formats in your project settings.
In general, mobile isn’t the space hog … most mobile games are less than a gigabyte, with less than a few hundred megs being best for compatibility and sales.

The settings panel you want is this:

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Hi :slight_smile:

Thanks for your reply and for sharing your knowledge!

So, in theory, regarding the quote "(DDC) stores versions of Assets in the formats" unchecking most of the options in Supported Platform will prevent the “storing” and “creating” of asset versions?

Also, searching around yesterday in the settings I actually found this:

Have I understood it correctly that I can play around and disable some of these settings, and the engine will be faster to Recompile since it does not have to create different shaders for lets say mobile and such?

I wish you a great day,
Cheers!