Disable component dislocation for a moving actor

Hi,

  1. Please see the BP here. There are several car models (sedan, van, suv etc) all with the same hierarchy. You can see that the box cover the car well.
  2. Random car models (sedan/van/suv etc) will be spawned at each spawning point (the balls on the right bottom corner of the road) every N seconds and drive along the pink path. The white splines there are for my pawn car and the car with bike, which are programmed by me to follow splines.
  3. The location is around (-6610, -15000, 720) here. But this problem also happens in other similar highway maps at different locations, juts not as bad as this one.
  4. Yes it happens to almost all the cars spawned by the traffic AI system. If you look into the opposite direction cars, their boxes are slightly dislocated compared with their initial central positions in the BP. Since the relative speed of the opposite cars are 2x 50mph, they are hard to notice.
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