Disable component dislocation for a moving actor

Huh? What is the world location of the car when this happens? Not asking about velocity.

You have an issue with this right?

The car should be enveloped with a box, the box should not be in front of it, right?

  • could you please show the hierarchy of the vehicle
  • explain or, ideally, show how it’s added to the world
  • and tell us roughly the world location of where this happens - I’m thinking it may have something to do with floating point errors but seeing like the other car behaves correctly, I doubt it more and more
  • can you confirm it happens to more cars, just one, all?