Dinosaur Run

Hey everyone! Just thought I’d post to say there have been a LOT of changes! I hope to hear your feedback :slight_smile:

First off – Two new hats are available for unlock! (Image at the bottom of the post)

Now, to the bigger changes…

Initially, the player would collect bananas throughout the levels, and any bananas not lost would be banked, and could be spent on hats and upgrades to the pickups.

Now, there were a few issues with this system, such as :

  • Getting a game over, even at the last legs of a level, would net the player nothing – which is a little disheartening.

  • Since in the endless mode, you are supposed to fail eventually – this meant that if you lost by losing all bananas – again, the player would get nothing.

To get around these issues, a new system has been implemented.

  • Each banana or pickup gives the player XP. Earning enough XP will level the player up – unlocking new items.

  • XP is persistent – meaning any XP earned through a level is retained, even if you get a game over. Same with level ups.

  • There are 23 levels – netting 30 unlocks. This now includes colours for the Monkey’s cape, as well as hats (2 new hats added) and upgrades to pickups (which have been simplified and now fit 3 sections instead of 5)

Endless Mode has come out of “experimental” stages.

Endless mode allows the player to play for as long as they can, in an endless mode.

  • Day/Night cycle

  • Break points allow players to choose modifiers to enhance their play!

    • Banana and score multipliers

    • Extra Jumps

    • Headstarts

NeoFur Intergration

  • Monkey now has great looking fur – and a rework of his textures.

  • Fur reacts to physics, wind, etc.

Smaller Fixes/Changes:

  • Lots of bug fixes

  • New and improved Monkey and Dinosaur animations for :

    • Game Over

    • Victory

    • Running (Dinosaur)

    • Jumping (Monkey)

    • Idle

  • New cape model for Monkey

  • Maximum Speed is now dictated by difficulty level

  • Dinosaur slows down a little when Monkey hits an obstacle, to better allow recovery (he’s kind like that)

  • Reworked frequency the speed increases as the levels go on

  • Speed Increases slower on Endless, but the maximum speed is higher

  • Magnets, Golden Bananas and Bombs now extend the duration if a second (or so one) is picked up

  • More responsive graphics settings

  • Various UI improvements and consistency

What’s to come:

  • More voice work

  • Endless Mode refinements (more modifiers)

  • Interactive Story Book

  • Polish and bug squashing

Screenshots