Dinosaur Run

I’ve just added a much better risk-reward system with the difficulty levels.

Now, the higher the difficulty, the more bananas and score you gain - but you also lose more when you hit an obstacle.

So the easiest difficulty is more likely to gain you bananas to purchase items, but at a slower rate, whereas the higher difficulties will be much faster, but at a higher risk of finishing with zero (or losing completely.)

So far the questionnaire has been very 50/50 with positive and negative comments. it’s been very helpful and constructive, so thank you.

the negative mostly state that the game could use more interesting spins and unique features to make the gameplay less simple. I am certainly taking the feedback on board. Since the game is aimed at children, I don’t want to aim for too complex, but I’d love some feedback on what you would like to see added.

So far I’m aiming for obstacles to slide under and ones that only take up a portion of the track that require moving out of the way from rather than jumping.

Thanks for the interest so far! :slight_smile: