Digital-Tutors: Unreal Engine 4 vs. Unity: Which Game Engine Is Best for You?

I’m talking from a commercial games developers perspective, so obviously YMMV…

Ultimate point being, tons of games have been shipped in Unity without source code and that’s a fact. For some projects it makes it painful, some it doesn’t matter and so on. People are successfully making games in CE without it as well, but for me I wouldn’t use CE without full source code due to previous experience with it.

Having source code is a good thing for many reasons, but for a lot of projects it isn’t make or break. We have various people here who have shipped games, worked in AAA or indies with different skills / experiences and some here say they’d never touch Unity due to lack of source whilst others aren’t bothered in the slightest.

It all depends, as for UE4 vs. Unity… Well I’m here for a reason. It seems many are fond of source and I’m glad as long as it spearheads the community and people are happy.!

Another article after the prices of both changed: Digital Tutors is now Pluralsight | Pluralsight

By the way Valve just announced Source 2.0, and it’s free…as if Unity vs UE4 wasn’t enough of a debate, seems there’s more added to the mix :smiley:

From the leaked screens comparing L4D2 made using Source Engine vs Source Engine 2.0, the latter looks nothing compared to Unity 5 from the demo reel at GDC which already looks meh and not as good as anything UE4 presented, let alone compared to UE4.

It seems you really don’t know what UE4 can really do : http://www.neogaf.com/forum/showpost.php?p=154489030&postcount=460

I believe Unity still gonna dominate in 2D and mobile games, primarily because it is a lot litter then UE4… also don’t forget about C# fans which are disappointed with UE4 not having it (people who joined now missed a hot debates about it on forum)

Good Article , but we must know , how you make gameplay mechanism in Unity Engine ? You need a developer C++ or C# i don’t know ?
I am 3DArtist , so i don’t know c++ but i can make very complex gameplay mechanism with Bleuprint power.

Once Paper2D is finished and we get a UI solution better than UMG then UE4 will be the cheapest, most powerful solution out there.

There’s nothing wrong with more choice. This week should be a call for celebration for developers. The question among devs now doesn’t have to be “Which engine is the best?” but instead “Which engine is the best for my needs?”

Source 2.0 has been in the works for a long time. Also the source engine can look decently well depending on whos working with it. And I have to say that in my opinion Valve’s new engine will be focused more on the modding community and their Workshop. I suspect it will be perfect for community content creators. Granted, UT4 has the same principal, but I’m also making stuff for the steam workshop and I like the new addition.

lol… ain’t nobody got time to wait around for that release. Source 2.0 might aswel be vaporware at this point. Vaporware - Wikipedia Valveware anyone? :smiley:

I’m curious what they mean by ‘free’, since the details seem sketchy from what I can find - but it’s certainly a weird turn-of-face by Valve. Historically they hated outside developers use their engine. Thechineseroom had a real struggle to let them use it for Dear Esther, I recall, but multiple indie games have used it since (Insurgency, Nuclear Dawn etc.).

I don’t see it changing much, though. It’s not a particularly flexible engine in the same way UE4 and Unity are, and the art pipeline has (historically) been absolutely awful.

If it is actually free though, that could be very interesting.

Like I said, I think they aren’t trying to compete, they just made it open for the content creators. And if somebody wants to use it for their game, cool, if not, cool. Well at least that’s how I see them thinking.

Latest: article comparing all major engines now: Digital Tutors is now Pluralsight | Pluralsight

Robert Briscoe did some amazing work with the Source Engine for Dear Esther(his blog was a great read back then: http://www.littlelostpoly.co.uk/ ). Very much a case of the results all on the artist and not the engine.

That said, last I saw he was porting Dear Esther to Unity so there’s that =P

(Bonus Dear Esther post mortem: http://www.littlelostpoly.co.uk/my-retrospectivepost-mortem-on-dear-esther/ )

Unity3d with its light skin, sorry to say it looks ugly as ****.

Something horrible that Unity Technologies wants to squeeze money out of their product even on making their entire software uglier and hard to look at…It`s sad.

Communistic look. Why don`t they change it to that and force people to buy Unity pro

gtk-wrongtheme-in-kde2.png

I don’t think that is Unity 5…

Hi there ;

Finaly ,I decided to give a try today only for a day but i can’t because ; i already have a headache to work in front of an old OSX gray/white window.

http://i.gyazo.com/553d153c52cad72535fdbd04e814cfc9.png

I picked UE4 because of the Bluescripts and from OP’s link i just learned this, very reassuring …

I used Unity in versions up to 4 and something, but i got stuck there at the network part and i’m not really a script programmer, ofc i installed Unity5 now, but somehow i really liek Unreal so far and with Bluescripts i can has more!