Digikore Studios - Royal Heritage Hall

Step into your next virtual production with this Royal Heritage Hall, fully ready-to-use and optimized for real-time workflows. Every surface is textured using high-quality Quixel Megascans for a premium, production-ready finish. Tailored for LED-volume stages and green-screen setups, it delivers cinematic realism straight out of the box—no additional assembly required. Designed for seamless integration with LED-volume stages and green-screen workflows, this complete project delivers cinematic realism with performance-first optimization.

Concept :

Royal Heritage Hall is a luxurious and highly detailed 3D environment, designed to capture the grandeur of royal architecture. Featuring ornate golden columns, intricate chandeliers, elegant statues, and a lavish banquet setup, this environment exudes opulence and prestige. With realistic lighting, high-quality textures, and cinematic ambiance, it is perfect for historical films, games, virtual experiences, and high-end architectural visualizations.

🖼️ Description (Short)

High-end Royal Heritage Hall optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows. Includes 80 meshes, 82 materials (Including Material Instances), and full Nanite support (except masked/translucent materials).

📝 Description (Long)

- Real-time optimized Unreal Engine 5.2 environment

- Designed for LED-volume stages and green-screen pipelines

- Features 80 unique meshes

- Includes 82 materials and material instances

- Texture Resolutions: 128x128 - 4096x4096 (and everything in between)

- Nanite enabled (except masked/translucent materials)

- Performance tested at 50 FPS+ on RTX 4070

- Viewport resolution: 1920 × 1080

- Screen Percentage: 133%

- Engine Scalability: Cinematic

Note :

The Megascans/ folder structure has been retained as imported through Quixel Bridge, without manual modification. Materials and Textures appear within the same subfolders as per the default import workflow to preserve asset references and maintain compatibility. This approach aligns with standard practices for using Megascans content in Unreal Engine.

💾 Included Files

- Unreal Engine 5.2+ project

- All textures, meshes, materials, and lighting setups included

🎯 Use Cases :

Virtual production stages

Corporate and promotional video backgrounds

Architectural visualizations

VR tours and simulations

Cinematic storytelling environments

⚙️ Project Initialization Instructions (Important)

If you find any issue in the Level after opening the project, it may be due to missing plugins or project settings not being correctly initialized . To resolve this issue , When opening the project for the first time, you will see two Blueprint Asset Guidelines prompts—one related to Plugins and another for Project Settings in Project Blueprint Folder. These are required to correctly configure the environment. Follow these steps:

First, open the Plugins Asset Guidelines blueprint.

Compile and save it.

Unreal Engine will then prompt you to restart the engine. Accept and restart.

After restart, open the Project Settings Asset Guidelines blueprint.

Again, compile and save this file.

Unreal Engine may prompt you to restart again—do so if asked.

🛠️ Why this matters :

This process automatically enables all required plugins and applies necessary project settings.

If you skip this step, you may encounter errors or missing features due to disabled plugins or incorrect configuration.

⚠️ Disclaimer & Performance Note

- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.

- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.

- Actual performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.

- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.

- Due to the high fidelity of materials and dynamic effects, initial loading times may be longer on lower-spec machines.

- We recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.

📄 Licensing & Usage

- Contains a combination of original assets and free Epic Marketplace assets used under the Fab license

- Assets are not to be redistributed or resold individually

- This listing is for the complete integrated scene only, as permitted under Fab license terms

Note : Some of the assets used in this scene maybe sourced from free packs available through the Epic Marketplace under the Fab license and are used here as part of a larger creative work.

📄 Licensing Note

This product may includes modified or integrated assets obtained under the Fab license terms. These assets are not redistributed on a standalone basis and are only included as part of this environment scene. Redistribution or resale of any individual asset outside this scene is not permitted under the Fab license.