PS - I didn’t see the edit button available anymore, so also wanted to clarify that I am moving more than BPs in this processs. I am reorganizing an asset pack that also has skeletal meshes, materials, etc, and am trying to move the entire pack into another folder.
I was referring to BPs in particular because Unreal seems to sometimes have an easier time moving other assets besides BPs, whereas BPs seem more sensitive to getting broken.