Include the comparison in the if before you Teleport the player
if (EliminatingAgent := FortCharacter.GetAgent[], FirstAgent := AllPlayers[0], EliminatingAgent = FirstAgent):
I hope this helps ![]()
Include the comparison in the if before you Teleport the player
if (EliminatingAgent := FortCharacter.GetAgent[], FirstAgent := AllPlayers[0], EliminatingAgent = FirstAgent):
I hope this helps ![]()