Different physics behavior on server and client when tested on "weak" PC?

Thanks for your reply! I will have a look if the sub-stepping is giving any advantage, if I cannot handle the performance issues…

Sounds legit! However, Iam not sure if it applies in my case. My inputs only take the axis value (which is -1, 0 or 1) and use that to scale the applied force, if any force needs to be applied.