Different pawns for bots and players in Lyra

Hi there,

Considering B_PickRandomCharacter is a controller component, add a node:
Get Owner > Cast to Lyra Player Controller If true is a player, else is a bot.

In case you are interested, there’s a very long thread covering this topic, including replication setup and giving abilities in run-time (Character Selection - Lyra Starter Game)

Hope that helps.

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