Different LOD setting for instances

But we can get control over custom LOD implementation to optimize game. Let’s say on 20m distance I want to se 2nd LOD of the tree, if the tree is in the front of the player and doesn’t cover by anything it’s ok, but if the tree are still 20 meters away from the player but covered by another several trees I don’t need to show to player detailed 2nd LOD I would show to him 3rd LOD because the tree is barelly visible behind the other tree. This is how the optimization works!

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