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Different collision behavior in VR mode for attached component to skel mesh
Development
World Creation
leap-motion
,
unreal-engine
,
VR
,
hmd
,
Physics
,
Collision
,
question
,
overlap
,
FeatureRequest
anonymous_user_7febc6ed
(anonymous_user_7febc6ed)
June 5, 2017, 7:15am
12
I am also getting this problem, it would be great if the devs would consider fixing this bug.
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