I still don’t understand why someone would want to create their own. Other than for file location freedom. Is there anything that this custom save method can save that the normal UE4 save system cant? I mean, with the texture, a normal save obj can save its raw bits to an array. That’s what this custom one would need to do also, correct? If so, why make a custom saver? I’m still confused ![]()
Thanks for the clarification, but it’s a tad stating the obvious. (with all due respect)