There are some things that are kind of similar (material editor, matinees, lighting, etc) but i’d say stick with the UE4 tutorials. Kismet doesn’t exist anymore it was replaced by blueprints. If theres a specific tutorial that you want to achieve that’s only been done in UDK then have a look at it and see how you could implement it in UE4 but I’d say it will be alot different unless its something like importing assets, creating materials or cutscenes.