hi
what would be the difference between (using) a runtime virtual texture and a render target?
is the runtime virtual texture more runtime or dynamic in writing to or reading from than a render target?
hi
what would be the difference between (using) a runtime virtual texture and a render target?
is the runtime virtual texture more runtime or dynamic in writing to or reading from than a render target?
VRT’s have a bit of a more robust management system, supporting streaming and memory pooling so that they can be more optimized when it comes to larger scale textures.
There are also more tools exposed to mix many materials onto a single virtual texture. VRT’s are like render targets on steroids.