Might not be relevant but here is some more info:
I’m using this in the Pawn class.
In both cases I get inside the **If **statement… It just seem that setting the properties and calling SetSkeletalMesh does not do anything.
Might not be relevant but here is some more info:
I’m using this in the Pawn class.
In both cases I get inside the **If **statement… It just seem that setting the properties and calling SetSkeletalMesh does not do anything.