My entire problem is that i dont understand how all this is handled since i always just go from my unity experience. And a lot of this doesnt make any sense. What i dont get is what the concrete differences are. Its stuff like “actors cant be moved by scripts and pawns can” this is what im looking for. Citing the official documentation doesnt really help since anyone who posted a question here is very likely to already have checket it. Sorry. Thanks for helping though.
I also dont get how unreal handles players since ive always been used to writing a script that makes an object with an attached camera move and rotate depending on input. Not all these fancy things that unreal introduce.