Hey @Thorsten09. Great Design Doc. I also design everything on Paper (Google Slides) firstly and continue to update as living document throughout the development process.
Dismemberment is of great interest to me. I’m implementing several forms of ‘destruction’ for dismemberment: Procedural Mesh Detachment, Mesh Swapping, Mesh Slicing, and Fracturing/Chaos.
One particular method of Pre-calculated Mesh Fracturing of interest is inspired by the classic Soidier of Fortune’s 2 G.H.O.U.L system. This was an effectively gruesome dismemberment system for its time and worthy of a revisit with the latest graphics tech.