Yes, just to calm down a little between action. This is where i use longer distances of movement for.
But manipulating the movement speed as you mentiont to create this could be better for building up tension.
As you noticed i build the movement system of the player to move on a spline. Basicly i have full control over movement and turn speed. But somehow this gets broke at some point and i could not figure out what caused this (the downside of upgrading the base UE version). I put this on hold and wanted to have a look into this again after finishing a next testbuild.
Do not know what this is, but i was already getting VR hardware to test this. But also put this on hold for now.
Thank you for telling me you have such a system. But this was one of the first things i did to track what happens. I changed it later to store and save the data for a history the player can look at later.
I looks basicly like this, i almost store and save all what happens.
After all this time there is still sooooo much to think about and to do/change
You gave me a lot to think about, thank you. As i said before, always good to have differnt views at such a project, this helps to evolve and make it hopefully even better
Edit:
Just noticed at the link, this is a whole event Mgr System, this is what i created for the player. I even naed it this way