Was just about to post the latest progress @TechLord
Yeah but this is performance heavy, i guess i have figured out a way to activate and deactivate to make this work. Needs some more testing though.
Enemie concepts based on Nanite SK.
Was just about to post the latest progress @TechLord
Yeah but this is performance heavy, i guess i have figured out a way to activate and deactivate to make this work. Needs some more testing though.
Enemie concepts based on Nanite SK.