Die to Survive - Railshooter

Yes as always i did some concepts with ZBrush and after that i tuned the poly cont down.
The time i was doing this was for UE4.
I found the original ZBrush file so i only need to rig them again.
Here is one of the enmies i created. High and low Poly version.



Edit:
I was testing a little more with a first enemiy and mamanged to get a pretty nice first result.
No textures used, just a polypainted model.

Here is now the extended version also with a mask to protect the head. For the emissive it will need a texture though.

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