After a mostly finished and more performant rework of the gore system, i stopped for now because i can´t figure out how to use the system with nanite sk without breaking the system.
I moved to level creation and the modular use of pillars with just a single texture for all. I chose to go the middle way with using nanite, it would be possible to do all without using a single texture but the size for such models would add up very quickly and this is just not doable.
So i do mid polys and use textures.
Here is a pic for a few of the models, all share a single texture. The UV´s are set a way to have seemless corners. This way you can use the models from all sides.
Here is also a short video where i test some of the models as SK with animations. Just to see if this would work.
A first test of traps is also done. The enemies are only there to trigger the move event (was just to lazy for a quick test to something else
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