Merry Christmas to all.
Here is last short test about cloth color variations and blood usage before implementing the RND code.
With this method there are basically thousands of color combinations possible. This way i almost do not need to worry about enemies to look the same.
I could also seperate the top / pants / shoes. But i think this would be an overkill (as it already feels with what i have created)
To have this ammount of variations i needet to sacrifice the better looking blood i used before though. Maybe i will use this only if the top is nacked.
Just can´t find a good way to exclude the wounds from the color changes without doing it for every part. This would be an insane ammount of needet textures.
So i decided to use the already in place masks for fatal wound overlays to nest in a more simple but also changeable use of mask for base blood.
After testing a more, i noticed i forgot something to make it look less clean.
Here is a kinda final result with also the dirt mask includet. Looks much more realistic this way.