Thank you.
I can::
- Manipulate/change the materials as they are already used as dynamic.
- Change the color range of materials
- Add more and different blood with a mask
- Add dirt with a mask
- Randomize Hairs/hats/helmets
But not the body/clothes meshes. They just do not work for procedurally generated right now. The system i created basicly depends on masking the parts that are hitted.
I guess this could work if you merge them at spawn but it would also need to merge the UV´s and the masks. Just way to much for what i do, this would more be needet for a horde shooter where you need to have a lot of enemies on the screen. I will have a max around 7-12 at the same time.
It is more work with the setup because you will need to check what you spawn where. But in on-rail shooters you normaly have the same enmies spawned every time. Just so you can remember what will spawn and get better and faster with every run.
Maybe it is easier to see why with a picture of the UV´s i use at the moment, i seperated it in zones for Body/InnerGore/ClothesTop/ClothesBottom/Shoes (scrapet the hairs)
Still not final, maybe i merge the body island more for better use of blood masking.