Die to Survive - Railshooter

Thank you @TechLord. I use a combination of meshes to archive the dismembering. Still working with hiding hitted parts with oc masks, spawning meshes and copy material values to the parts the are spawning. This gives the ilusion of beeing the same mesh.

I tested a little more the new UE5 system with deforming but as i noticed with the first tests this will break the whole approach to what i use now. So i finally decide to stick as it is right now. There will not often more then 5 enemies at the same time so the system will run very smoth.

Yes i use a lot of physic with the animations.
It works this way → i start after hitting the enemy the animation, stop it to start the physic, stop physic and start the animation again. This way you get a lot more different looking variations for the same animation.

This is already in place, in the short vid i only tested how cutting the body with the third hit into the belly (spine_01-03 combined) will look like.
I hope to have a least 1 model finished during the weekend and hopfully can upload a complete dismebering test with all body parts.

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